fallline
16.02.2009, 12:17 AM
As I am new to these forums let me start by saying hi to everyone. Next I want to apologies for not knowing if the topics I will post today have already been mentioned.
My first idea, have the money gained from harvesting any crop be linked to the massive amount of crops planted by everyone on that server.
Example if everyone on that server is planting tomatoes the sale price of tomatoes will go down because there will be no demand for them. However if no one is planting strawberries then the sale price of strawberries go up for a short term windfall profit.
Second idea, use a “shift + click” to clear a field and a “click” only to plow. That removes the need to click twice when plowing.
Third idea, link the navigation of the farm to the arrow keys allowing the user to scroll the page by pushing a button instead of clicking the icon.
Forth idea, have a few natural disasters the would randomly wipe out a few crops or kill a few animals just to keep us on our toes.
Thanks for taking the time to read my ideas and again I am sorry if I am bringing up stuff that has already been discussed.
My first idea, have the money gained from harvesting any crop be linked to the massive amount of crops planted by everyone on that server.
Example if everyone on that server is planting tomatoes the sale price of tomatoes will go down because there will be no demand for them. However if no one is planting strawberries then the sale price of strawberries go up for a short term windfall profit.
Second idea, use a “shift + click” to clear a field and a “click” only to plow. That removes the need to click twice when plowing.
Third idea, link the navigation of the farm to the arrow keys allowing the user to scroll the page by pushing a button instead of clicking the icon.
Forth idea, have a few natural disasters the would randomly wipe out a few crops or kill a few animals just to keep us on our toes.
Thanks for taking the time to read my ideas and again I am sorry if I am bringing up stuff that has already been discussed.